Last week, EloPlay announced plans to integrate blockchain technology into its popular eSports platform.
[Note: This is a sponsored article.]
The Current eSports Market
eSports is a form of competitive gaming. It is a relatively new phenomenon, but one that has really caught fire and managed to spawn a booming industry. It has become so popular, in fact, that it has already been added to the 2022 Asian Games and there is even talk about it being included in the 2024 Olympics.
In terms of revenue, eSports is growing by leaps and bounds. In 2017 alone, eSports will have generated an estimated $696 million – an increase of over 41% from the previous year. Furthermore, with the number of online gaming platforms steadily increasing, the overall revenues of the industry is predicted to reach $1.5 billion by 2020.
eSports’ audience is expanding as well, with nearly 400 million people tuning into events in 2017 alone, of which 191 million consider themselves to be devoted enthusiasts. This is particularly impressive when you consider that baseball, basketball, and football (American), three of the world’s Top 10 sports, have audiences of 500, 400, and 390 million people, respectively.
As for players themselves? The Global eSports Market Report has estimated their number to reach 58.4 million …
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